Everyone must bid a number, and in theory any number from 0 to 13 is allowed. The bidding begins with the player to dealer's left and continues clockwise around the table. Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score. In Spades, all four players bid a number of tricks. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13. The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Deal and play are clockwise.Ī standard pack of 52 cards is used. The four players are in fixed partnerships, with partners sitting opposite each other. Spades for Four Players Players and Cards I am grateful to Theodore Hwa, Dennis J Barmore, Szu Kay Wong, John Hay, Daniel Hines, and many others who have contributed information on variations. It is most often played as a partnership game by four players, but there are also versions for three, two or six players. Spades is a plain-trick game in which spades are always trumps. After the main description, there is a collection of numerous variations, which are still common in face to face social games. The introduction of of on-line play and tournaments has also led to some standardisation of the rules, and this page has been revised so that the main description conforms to the standard. However, since the mid 1990's Spades has become popular internationally because of its easy availability in on-line card rooms on the Internet. Until recently it has been little known elsewhere, except in a few places where American troops were stationed, for example in parts of Germany. Once the score is tallied after each hand, another deal begins.Spades was invented in the USA in the 1930's and is played quite widely in that country. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. When either of these are not met, the team will get -100 and -200 points respectively. If a nil is bid and met, the team gets an additional 100 points. If a bid is not met, each trick in the bid is worth -10 points. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. Once the full hand has been played, the game is scored. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand. The winner of the trick leads the next trick. If a trick contains a spade, the highest spade wins. If a trick is played without a spade, the highest lead suit card takes the trick. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.Įach hand begins with all 52 cards being dealt to the players. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. Spades is a casual card game developed in the 1930's in the USA.
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